Homo Ludens

Natural and significance of play as a cultural phenomenon.

Why we play? (According to biology, psychology, and philosophy circa 1938)

All animals play. The play was a tool for learning the necessary skills for survival. When it comes to humans, play was helpful to practice skills to adulthood. Another theory, we learn to practice for strength. For better control of our own actions and do not hurt others. We also could begin playing to satisfy our desire to dominate and compete. Maybe we instinctively try to imitate our elders. Some claims are just for relaxation or release of energy. Huizinga “The fun of playing resists all analysis, all logical interpretation”.

The five characteristics of play by Johan Huizinga. (The profit one was ignored)

• Play must be voluntary. One must have the freedom to play. Freedom is play.
• Play is separated from real life.
• Play is pretend.
However, play should be taken seriously. " Play may rise to heights of beauty and sublimity that leave seriousness far beneath...play adorns life, amplifies it". Play has tension challenges, and rules that create order. “These rules are a very important factor. All play has its rules. They determine what ‘holds’ in the temporary world circumscribed by play. The rules of a game are absolutely binding and allow no doubt”.
• Play require a playground, a locality and duration or start and end. Play has a repetition quality. Which in the modern world we call it “Core Gameplay Loop”. The local could be in reality, a digital environment or in our minds. In these spaces, the rules of the game apply. Not of the real world. "The arena, the card-table, the magic circle, the temple, the stage, the screen, the tennis court, the court of justice...are all in form and function of playgrounds. Forbidden sports, isolated, hedged round, hallowed, within which special rules obtain. All are temporary worlds within the ordinary world, dedicated to the performance of and act or part". More of Huizinga about spaces and what we call of “The magic circle”. “Formally speaking, there is no distinction whatever between marking out a space, for a sacred purpose, and marking it out for purposes of sheer play.”

Play and contest as civilizing functions

The relations between culture, religion and more have become deeply obscure. Except to the careful observer. “The player wins at something more than the game... They have won esteem, obtained honor; and this honor and esteem at once accrue to the benefit of the group to which the victor belongs... success won readily passes from the individual to the group.” the seasonal interactions of tribes between one another to compete, lies on the domain of playfulness. They helped to create a more structured government later on each civilization development. Play and War. “Ever since words existed for fighting and playing, people have been wanting to call war a game.” Johan Huizinga.


References: The magic circle - Homo Ludens. Books references: Homo Ludens - Huizinga. Written by Merial

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